Bugs Fixed, Servers Back Online
Gran Premio Online » Devlog
Turns out the web servers being offline thingy was most likely the product of my own home internet connection and didn't seem to affect anybody else (to my knowledge). I managed to re-install my VPN and my remote servers came back online magically. I added some more small features to Gran Premio, such as a counter UI to keep track of how many laps you've passed, and a finish line after 3 laps that congratulates you. I also added the ability to manually connect to various regions around the world including:
- USA East (hosted in Washington, DC)
- USA West (hosted in San Jose, CA)
- Canada East (hosted in Montreal, Quebec)
- South America (hosted in Sao Paulo, Brazil)
- Europe (hosted in Amsterdam, the Netherlands)
- Russia West (hosted in Moscow)
- Russia East (hosted in Khabarovsk)
- Asia (hosted in Singapore)
- Turkey (hosted in Istanbul)
- India (hosted in Chennai)
- South Korea (hosted in Seoul)
- Japan (hosted in Tokyo)
- Australia (hosted in Melbourne, VIC)
- South Africa (hosted in Johannesburg)
Sorry to the Chinese market, you're going to have to use a VPN (which you should be doing already if you live in China). I'll try to get a server and if I do, it'll be hosted in Shanghai.
Gran Premio Online
Fast Paced Multiplayer Racing!
Status | In development |
Publisher | |
Author | ROSSCO Games |
Genre | Racing, Simulation, Sports |
Tags | 3D, Arcade, Colorful, Fast-Paced, Low-poly, MMORPG, Multiplayer, Unity |
Languages | English |
More posts
- The Launcher is Back!Jun 08, 2022
- Minor Bug Fix (Redownload GP)Feb 25, 2022
- Auto-installing setup executables for Windows, Mac, & LinuxFeb 11, 2022
- Got rid of the launcherFeb 10, 2022
- Southern California Map is On Mac, Linux & ChromeOS!Feb 09, 2022
- Southern California Soft Launched for Windows Users!Feb 08, 2022
- Mac & Linux Launcher Bugs FixedFeb 08, 2022
- Linux Support AddedFeb 07, 2022
- Experimental Mac Support Available, ChromeOS Approval PendingFeb 07, 2022
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